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	<title>FlickWatcher.com &#187; Epic Games</title>
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		<title>Firemint Real Racing For iPhone/N-Gage [Real Racing]</title>
		<link>http://www.flickwatcher.com/blog/firemint-real-racing-for-iphonen-gage-real-racing/</link>
		<comments>http://www.flickwatcher.com/blog/firemint-real-racing-for-iphonen-gage-real-racing/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 19:41:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Epic Games]]></category>
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		<description><![CDATA[PocketGamer got a look at a new accelerometer-based mobile racing game from Firemint. As you can see from the video, Real Racing runs on the iPhone &#8212; and certainly confirms our hopes for that platform's gaming prowess &#8212; but Firemint also have it up and running on a Nokia N95 (all the recent N-series phones [...]]]></description>
			<content:encoded><![CDATA[<p> <p>PocketGamer got a look at a new accelerometer-based mobile racing game from Firemint.</p> <p>As you can see from the video, Real Racing runs on the iPhone &mdash; and certainly confirms our hopes for that platform's gaming prowess &mdash; but Firemint also have it up and running on a Nokia N95 (all the recent N-series phones have motion sensors built in).</p> <p>Multiplayer races can take place over a wifi link, and your racing stats are automatically uploaded to the Firemint web site. Brilliantly, the game will also upload videos of your best times to YouTube and share your rankings via Facebook and OpenSocial into the bargain.</p> <p><a href="http://www.pocketgamer.co.uk/r/iPhone/Real+Racing/news.asp?c=8454"><br /> GCDC 2008: Firemint shows off awesome iPhone racing game</a> [PocketGamer]</p> <br style="clear: both;"/>
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		<title>Murloc, Succubus, Lady Vashj WoW Figures Hit in April [World Of Warcraft]</title>
		<link>http://www.flickwatcher.com/blog/murloc-succubus-lady-vashj-wow-figures-hit-in-april-world-of-warcraft/</link>
		<comments>http://www.flickwatcher.com/blog/murloc-succubus-lady-vashj-wow-figures-hit-in-april-world-of-warcraft/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 19:41:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Epic Games]]></category>
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		<guid isPermaLink="false">http://www.flickwatcher.com/blog/murloc-succubus-lady-vashj-wow-figures-hit-in-april-world-of-warcraft/</guid>
		<description><![CDATA[DC Unlimited just announced their latest line of World of Warcraft inspired action figures. World of Warcraft Series 4 includes the Gnoll Warlord: Gangris Riverpaw, Lady Vashj, a Murlock two-pack featuring Fish-Eye and Gibbergil, Succubus Demon: Amberlash and Tuskarr: Tavru Akua. Keep in mind that the first series of WoW action figures from DC Unlimited [...]]]></description>
			<content:encoded><![CDATA[<p><p><img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/25d9f_10644_180x270.jpg" width="180" height="270" align="left" hspace="4" vspace="2" /> DC Unlimited just announced their latest line of World of Warcraft inspired action figures. World of Warcraft Series 4 includes the Gnoll Warlord: Gangris Riverpaw, Lady Vashj, a Murlock two-pack featuring Fish-Eye and Gibbergil, Succubus Demon: Amberlash and Tuskarr: Tavru Akua.</p> <p>Keep in mind that the first series of WoW action figures from DC Unlimited sold out in weeks, so if you're interested you might ant to start prepping now.</p> <p><img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/25d9f_10641_180x270.jpg" width="180" height="270" /><br /> <img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/2aa60_10642_180x270.jpg" width="180" height="270" /><br /> <img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/2aa60_10643_180x270.jpg" width="180" height="270" /><br /> <img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/2aa60_10645_180x270.jpg" width="180" height="270" /></p> <br style="clear: both;"/>
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		<title>New Lego Batman Character Announced, Batgirl! [Lego Batman The Videogame]</title>
		<link>http://www.flickwatcher.com/blog/new-lego-batman-character-announced-batgirl-lego-batman-the-videogame/</link>
		<comments>http://www.flickwatcher.com/blog/new-lego-batman-character-announced-batgirl-lego-batman-the-videogame/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 19:41:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Epic Games]]></category>
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		<description><![CDATA[It's an exciting day for everyone in Lego Gotham City. A new hero err heroine has been announced, Batgirl! She will be joining forces with Lego Batman's great cast of characters. Batgirl will also be able to sport Batman's gadgets such as the Glide Suit and Sonic Suit. Expect the game out in September.]]></description>
			<content:encoded><![CDATA[<p>It's an exciting day for everyone in Lego Gotham City. A new <strike>hero</strike> err heroine has been announced, Batgirl! She will be joining forces with Lego Batman's great cast of characters. Batgirl will also be able to sport Batman's gadgets such as the Glide Suit and Sonic Suit. Expect the game out in September.<img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/8b213_369265587" height="1" width="1" /></p>

<p><img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/940fe_BatGirl_Wave17_01.jpg" title="Lego Batman character" alt="Lego Batman character" style="display: block; float: none" align="left" height="296" width="296" /></p>]]></content:encoded>
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		<title>Frankenreview: Too Human [Too Human]</title>
		<link>http://www.flickwatcher.com/blog/frankenreview-too-human-too-human/</link>
		<comments>http://www.flickwatcher.com/blog/frankenreview-too-human-too-human/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 19:41:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.flickwatcher.com/blog/frankenreview-too-human-too-human/</guid>
		<description><![CDATA[ Too Human has been in development for more than a decade by Denis Dyack and the crew at Silicon Knights. The kick-off for the Cybernorse trilogy was critically panned when previews hit and Dyack was quick to attack those who dug into the early code. But now the game is in stores and there's no [...]]]></description>
			<content:encoded><![CDATA[<p> Too Human has been in development for more than a decade by Denis Dyack and the crew at Silicon Knights.</p>

<p><img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/498a2_Too_Human_cover_01.jpg" style="display: block; float: none" align="left" height="506" width="296" /></p>

<p>The kick-off for the Cybernorse trilogy was critically panned when previews hit and Dyack was quick to attack those who dug into the early code. But now the game is in stores and there's no more room for excuse making. We've gathered together a cross-section of critical analysis from across the web to try and find a bit of insight into whether the game is worth buying and playing.</p>

<p>Hit the jump for our Epic Frankenreview.</p>

<p><img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/498a2_toohumanchart.JPG" style="display: block; float: none" height="487" width="511" /></p>

<p><a href="http://blogs.guardian.co.uk/games/archives/2008/08/19/too_human_review.html">The Guardian</a>
<em>The Guardian did not provide a score or grade.</em>
I've tried to love Too Human, I really have. For a start action role playing games - think Diablo 2 etc - are rarely found on the consoles. And those that are tend to emphasise the hack and slash action over the deeper character development stuff. Too Human has skill trees, levelling, looting, big guns, co-op - heck, this should be great, right? Sadly not. Repetitive action, bland graphics, iffy controls, technical glitches - for a game that has been in development for years this is unforgivable. Or maybe the protracted birth explains the game's flaws? The clumsy inventory and general lack of interface polish are possibly symptomatic of an overly inward looking development process. Or maybe I've been spoilt by the likes of WoW? But with the amount of inventory management that Too Human requires you'll wish there was a more elegant solution.
<img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/940d9_toohumanint_01.jpg" style="display: block; float: none" height="244" width="496" /></p>

<p><a href="http://www.nzgamer.com/x360/reviews/742/too-human.html">NZ Gamer</a>
Presented in-engine, the cinematics are horrible. They are poorly scripted, poorly animated (for the most part) and just downright painful to watch. Much ado was made about the cinematic capabilities of Too Human, with Denis Dyack (the head cheese at Sillicon Knights, the studio behind Too Human) talking about how this was the next step in story telling and would really blow people away. One can only assume that the good stuff got left on the cutting room floor because what shipped in the title really is quite poor - garishly so compared to the likes of Heavenly Sword, but even old PS2 games like Tomb Raider would have beaten this presentation hands down. It's unfortunate but it's hardly a show stopper - you don't even see them at all in multiplayer, which is where most hardcore players will spend most of their time.
<img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/940d9_toohuman5_450x360.jpg" style="display: block; float: none" height="371" width="496" />
<a href="http://www.gamepro.com/microsoft/xbox360/games/reviews/206650.shtml">GamePro</a>
Baldur maybe a little bland and walks around like he's got something pointy in his boots but put a crowd of enemies in front of him and he suddenly turns into an Olympic speed-skater. With simple rotations of the analog sticks, you can send Baldur flying across the screen like an angry hornet, doling out punishment with bright sparks and the satisfying clank of metal on metal. The combat system is pretty slick, letting you launch guys into the air and then juggle them with gunfire to rack up combo points for devastating "ruiner" attacks, or leap up to get out of the fray and bash them silly. I personally loved every minute of it. The targeting system is less helpful when using guns because it stubbornly "sticks" to one particular enemy when you're frantically trying to target another, but the action is intense and enjoyable nonetheless.
<img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/940d9_toohuman3.JPG" style="display: block; float: none" height="279" width="496" /></p>

<p><a href="http://www.thehdroom.com/news/Too_Human_Xbox_360_Review/3301">The HD Room</a>
Is Too Human a dismissible "hack and slash" best eternally shelved with the likes of Kingdom Under Fire as reported from E3 2006? At times in the thick of battle it sure feels like it. But even when staleness creeps into combat and urges to "save and quit" grow, there’s the enticing payoff of leveling up one more time in the quest to reach level 50 or trigger the next extensive cut-scene unraveling a story on-par with, or better than, most of what airs on the Sci-Fi Channel. Diablo may continue to skirt around ever appearing on Xbox 360 or Playstation 3, but Too Human is finally here and has a legitimate shot at successfully picking up some of the big production action/RPG-on-consoles slack.
<img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/097a6_toohuman4.JPG" style="display: block; float: none" height="275" width="496" /></p>

<p><a href="http://www.gamespot.com/xbox360/action/toohuman/review.html">GameSpot</a>
Too Human drops a juicy plot development at the most inopportune time: its very end. It's the obvious manner of setting up a sequel, the infamous "to be continued..." we've come to expect from television shows and, yes, even some modern video games. This isn't necessarily a bad thing, but it exemplifies the core experience of this action/role-playing hybrid. Too Human is a game of false starts and unrealized potential that infiltrate almost every aspect of the game, from story, to combat, to balance. Its elements feel stitched together, making for a patchwork quilt of a game that's fraying at the seams.
<img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/097a6_toohuman6.JPG" style="display: block; float: none" height="283" width="496" /></p>

<p>Our review won't run until later this week because we've decided not to review the review code which was sent out early but with several notes that it didn't represent the final and completely polished product. Instead I'm just finishing up the final, boxed retail code (my second full time through the game) and will be posting our review later this week.</p>

<p><br style="clear: both" />
<img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/097a6_img.phdo?i=12fb5f7673bc887b3335e5f4f2213086" style="border: 0pt none ; height: 1px; width: 1px" border="0" height="1" width="1" />
<img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/097a6_tracker.php?i=12fb5f7673bc887b3335e5f4f2213086" style="display: none" border="0" height="1" width="1" /></p>

<p><a href="http://feeds.gawker.com/~a/kotaku/full?a=i4UAFG"><img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/07c7b_full?i=i4UAFG" border="0" /></a></p>

<p><a href="http://feeds.gawker.com/~f/kotaku/full?a=x129PK"><img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/07c7b_full?i=x129PK" border="0" /></a> <a href="http://feeds.gawker.com/~f/kotaku/full?a=kbmMKK"><img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/07c7b_full?i=kbmMKK" border="0" /></a> <a href="http://feeds.gawker.com/~f/kotaku/full?a=eTILMk"><img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/55ef8_full?i=eTILMk" border="0" /></a> <a href="http://feeds.gawker.com/~f/kotaku/full?a=d481ck"><img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/55ef8_full?i=d481ck" border="0" /></a></p>

<p><img src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/55ef8_369228479" height="1" width="1" /></p>]]></content:encoded>
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		<title>Top 5 Cheesiest tactics in Red Alert 3.</title>
		<link>http://www.flickwatcher.com/blog/top-5-cheesiest-tactics-in-red-alert-3/</link>
		<comments>http://www.flickwatcher.com/blog/top-5-cheesiest-tactics-in-red-alert-3/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 19:41:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[#5. Being Green. No, I'm not talking about the Hulk. You're gifted with a plethora of choices in Red Alert 3 as to what color to make your army - the thing is, green blends in very easily with both the landscape and the mini-map. Not only does this make it difficult to see your [...]]]></description>
			<content:encoded><![CDATA[<p><br><h3><b>#5. Being Green.</b></h3>

No, I'm not talking about the Hulk.  You're gifted with a plethora of choices in Red Alert 3 as to what color to make your army - the thing is, green blends in very easily with both the landscape and the mini-map.  Not only does this make it difficult to see your enemy attack you, but also makes it quite simple to make a small quick unit hold fire near their base and spy on them.
<br><br>
<img border="0" src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/1ae26_RedAlert3Green.jpg" />
<br><br>
<b>Prevent This:</b> Be vigilant of the coloring on the screen, especially if you have a green opponent. Don't allow green spies to hang around unchecked!
<br><br>

<h3><b>#4. Insane Animals.</b></h3>

The Soviet bear and the Allies Guard Dog are easily pumped out at the beginning of the map, charging them over to your opponents side not only gives you immediate recon but also can be placed in front of their troop production building and easily take out any produced engineers, gunmen, etc.  
<br><br>
<img border="0" src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/62929_RedAlert3Bearsnacks.jpg" />
<br><br>
<b>Prevent This:</b> Build a turret immediately and place it in the area of your buildings.
<br><br>
<h3><b>#3. Broken Harvester Treaty.</b></h3>

Ever since the dawn of Red Alert, harvest treaties were an unspoken rule.  You didn't touch my harvest, I didn't touch yours.  When somebody starts screwing with your harvester, all bets are off and the lameness begins.  Yes, I know of harvester attackers say "Nothing is fair in war" - but screw you.  Don't touch my harvester!
<br><br>
<img border="0" src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/1e533_RedAlert3HarvesterTreaty.jpg" />
<br><br>
<b>Prevent This:</b> Build walls around your harvester paths, and keep your turrets handy.
<br><br>
<h3><b>#2. Sea Attacks.</b></h3>

The largest of sea units on all sides seem incredibly overpowered.  More often then not you'll find players just pumping the building tree to get their awesome sea units out to obliterate your buildings from 100 miles away.  I have to say all my least satisfying games ended like this. Zee dolhins, dey do nah-zing!
<br><br>
<img border="0" src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/ab613_RedAlert3Shipssuck.jpg" />
<br><br>
<b>Prevent This:</b> Lots of turrets and sea units is the only way to go, make sure to keep a good eye on your enemies sea space.  Don't let them get near your base.
<br><br>
<h3><b>#1. Engineer Fools mate.</b></h3>

If you play chess, you know fools mate is taking your opponent out in minimal moves.  Only the novice of chess players fall for the tactic, but it's completely cheesy.  In the same way the Engineer taking over your construction yard is the same ploy - especially now that they can swim.  Once your yard is sold, it's hard to recover.
<br><br>
<img border="0" src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/ab613_RedAlert3EngineerRush.jpg" />
<br><br>
<b>Prevent This:</b> Don't be a chump, build a turret around your construction yard ASAP.<br><br></p>]]></content:encoded>
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		<title>lil&#8217; C4, Knockin&#8217; at yer door!</title>
		<link>http://www.flickwatcher.com/blog/lil-c4-knockin-at-yer-door/</link>
		<comments>http://www.flickwatcher.com/blog/lil-c4-knockin-at-yer-door/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 19:41:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Play Station]]></category>
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		<guid isPermaLink="false">http://www.flickwatcher.com/blog/lil-c4-knockin-at-yer-door/</guid>
		<description><![CDATA[While I'm not the largest real-time strategy geek, Red Alert has always held a special place in my gaming history. I've spent a good portion of my gaming career lining up soviet build orders and creating epic lines of Tesla coils. So it truly is with great pride that FilePlanet presents the beta of the [...]]]></description>
			<content:encoded><![CDATA[<p><br>While I'm not the largest real-time strategy geek, <b>Red Alert</b> has always held a special place in my gaming history.  I've spent a good portion of my gaming career lining up soviet build orders and creating epic lines of Tesla coils. So it truly is with great pride that FilePlanet presents the beta of the next in the series - Red Alert 3.
<br><br>
FilePlanet Subscribers can grab a key today and start playing.  This includes trying out the all new Japanese faction along with the classic axis and allies.  The game play is addictive and fun, and has been sucking hours out of me as we square off against each other in the office.  
<br><br>
 <img font-family="Verdana" font="size=1 face=Verdana " src="http://www.flickwatcher.com/blog/wp-content/plugins/wp-o-matic/cache/983ef_RedAlert3Bearsnacks.jpg" border="0" font-size="1" />
<br><br>
On a side note, to all those being patient for the big news... Rest assured it is coming and your patience will be more then rewarded.  Once we pound out all the final details, you'll get them ASAP.
<br></p>]]></content:encoded>
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		<title>The Immortals of Terra: A Perry Rhodan Adventure</title>
		<link>http://www.flickwatcher.com/blog/the-immortals-of-terra-a-perry-rhodan-adventure/</link>
		<comments>http://www.flickwatcher.com/blog/the-immortals-of-terra-a-perry-rhodan-adventure/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 19:41:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.flickwatcher.com/blog/the-immortals-of-terra-a-perry-rhodan-adventure/</guid>
		<description><![CDATA[by: Randy KalistaArticle - You’ve probably never heard of Perry Rhodan, but this point-and-click adventure will take up real estate in your imagination for days.]]></description>
			<content:encoded><![CDATA[<p>by: Randy KalistaArticle - You’ve probably never heard of Perry Rhodan, but this point-and-click adventure will take up real estate in your imagination for days.</p>]]></content:encoded>
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		<title>Alone in the Dark</title>
		<link>http://www.flickwatcher.com/blog/alone-in-the-dark/</link>
		<comments>http://www.flickwatcher.com/blog/alone-in-the-dark/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 19:41:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Epic Games]]></category>
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		<description><![CDATA[by: Cyril LachelArticle - Read about Cyril's frustrations with the potential of this horror survival]]></description>
			<content:encoded><![CDATA[<p>by: Cyril LachelArticle - Read about Cyril's frustrations with the potential of this horror survival</p>]]></content:encoded>
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		<item>
		<title>Why Cannot They Manufacture Headsets That Won’t Hurt Your Head?</title>
		<link>http://www.flickwatcher.com/blog/why-cannot-they-manufacture-headsets-that-won%e2%80%99t-hurt-your-head/</link>
		<comments>http://www.flickwatcher.com/blog/why-cannot-they-manufacture-headsets-that-won%e2%80%99t-hurt-your-head/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 19:41:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Epic Games]]></category>
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		<description><![CDATA[Today I discovered a secret for finding a proper headset. Earlier I&#8217;ve bought cheap and expensive headsets, and there was always something bad in them. It didn&#8217;t matter how much I paid, there was always something bad about them. Today I discovered that you actually need to break headset before they fit well. I bought [...]]]></description>
			<content:encoded><![CDATA[<p>Today I discovered a secret for finding a proper headset. Earlier I&#8217;ve bought cheap and expensive headsets, and there was always something bad in them. It didn&#8217;t matter how much I paid, there was always something bad about them.
Today I discovered that you actually need to break headset before they fit well.
I bought a headset [...</p>]]></content:encoded>
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		<title>Production Debt</title>
		<link>http://www.flickwatcher.com/blog/production-debt/</link>
		<comments>http://www.flickwatcher.com/blog/production-debt/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 19:41:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Epic Games]]></category>
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		<category><![CDATA[PC Games]]></category>
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		<guid isPermaLink="false">http://www.flickwatcher.com/blog/production-debt/</guid>
		<description><![CDATA[Have you ever seen a schedule for a game project that picks a day for production to begin? I think I've seen that on every project. Some day is chosen, a year or so in advance, and you have to start creating "production assets (levels usually)" on that day. I've never liked it and it's [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever seen a schedule for a game project that picks a day for production to begin?  I think I've seen that on every project.  Some day is chosen, a year or so in advance, and you have to start creating "production assets (levels usually)" on that day.  I've never liked it and it's never worked out very well.The problems are:Teams never transition from pre-production to production as if a switch were thrown.  Different asset types transition at different rates.  E.g. we may have level</p>]]></content:encoded>
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